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Bitmap font editor
Bitmap font editor











bitmap font editor

If you want your font to include letters and signs from non-latin languages make sure to set the Charset to Unicode. Most of the settings in this dialog are self-explanatory. The FTN-file holds all the information Novelty needs to find the characters in the textures.Ĭlick Options->Font settings or press F to pick a font. The tool then generates the font as one or more texture-files and an FNT-file. In the case of unicode fonts you can pick which languages to include.

bitmap font editor

You select a font that's on your computer and tweak the settings to fit your needs. Using the Bitmap Font GeneratorīFG is very easy to use. Luckily there is a very good tool that makes it fast and easy and it's called Bitmap Font Generator, by Andreas Jönsson ( The tool can generate a bitmap font in a format that Novelty is capable of importing.īFG is included with Novelty, but if you want to get the latest version, read tutorials or just pay tribute to the developer you can visit the official site. Check Graphics compression section for more details.Bitmap fonts are a great way to customize your novel's look and feel, but they can be quite tedious to produce manually. It removes all Phaser features and classes which we don't use in the game which allow saving around 250Kb of JS code.Ĭreates AVIF, WebP and lossy PNG from the original lossless PNGs. /dev/js/Ĭreates an optimized Phaser custom build. Check create-polyfill-bundle.js for more details.Ĭd scripts/phaser-custom/ & node build.js & cpy. dev/assets/texts.json -prefix 0 -rootName ILanguages -namespace texts > src/texts/ITexts.d.tsĬreate the typescript interface from dev/assets/texts.json, so we will get autocomplete and typechecking.Ĭreates and minifies the polyfill bundle.

bitmap font editor

Check the Localization with Google Sheets section.Ĭreate the typescript interface from dev/js/, so we will get autocomplete and typechecking. Google Sheet to dev/assets/texts.json conversion. Node scripts/texts/gsheet-to-texts.js & node run texts-to-ts Check the Localization with Google Sheets section. Takes the content of dev/assets/texts.json and converts it to the Google Sheet. Check Gruntfile for more details.Ĭreates the production build of the game and uploads it to the server. More about this.īrowser-sync start -config scripts/browser-sync/prod.jsĬreates the production build of the game. You can use your custom SSL key and certificate, just add key.pem and cert.pem files to the scripts/browser-sync/ directory. Serves the content of dev directory using https. We use the browser-sync package for all serving needs.īrowser-sync start -config scripts/browser-sync/dev-https.js If you work on slow low-end machine and ts-typecheck command takes too much time you can you this command instead but be aware of the trade-off. The same as previous command, but it uses the assumeChangesOnlyAffectDirectDependencies flag. So we use combination of esbuild (emit) and typescript (typecheck) to tackles this issue.

#BITMAP FONT EDITOR FULL#

On the project of this scale the full compilation (emit + typescheck) may take several seconds which is annoying. As name suggests it does only typechecking without emiting any js files. To start developing run the following commands:Īpplication entry point is at src/startup/Startup.ts Project structureĬointains various helper scripts for NPM and Grunt tasksĬompliles TS to JS using extremely fast bundler - esbuild To start the editor run the following commands:

  • text effects as shadow, glow and stroke.
  • So I decided to create my own editor based on Phaser and Tweakpane, tools I'm very familiar with. I have tried other existing editors but didn't like any of them. Unfortunately, it was a Flash-based tool and stopped working at December 2020. For a long time I have been using Littera as a tool to create bitmap fonts.













    Bitmap font editor